Pasun Campaign

Post-session, 3/15/09
The Flooded City

What happened: The party, with Albert’s help, was teleported from the top of the ruined mage’s tower. Instead of arriving in Lisson, as they expected, they appeared in an identical circle in an empty crypt. As they left the room with the circle, they were confronted by an emaciated, huddled humanoid with black circles on its skin, muttering the name “Astagor” over and over again. When the wretch tried to grab Thumper, Rholgn intervened, bashing it with his shield, but the shield passed through the thing and it faded.

The party followed a rough-hewn tunnel out of the empty crypt and emerged on a ledge high above a flooded cavern that contained an ancient, ruined city, seeing sunlight on the water across the cavern and a strange blue glow atop the tower in the middle of the city. After fighting some sahuagin, the party moved skilfully over the roofs and ruined walls of the city, eventually entering the tower at the center. They climbed the stairs to find a nest of six blue dragon eggs—Rholgn was lightly shocked when he touched one. Reasoning that “dragon” meant “hoard,” the party looked down to see a vast treasure sunken in the waters at the bottom of the tower. Thumper pressed for looting, while Shera insisted that disturbing the dragon’s treasure would be a bad idea.

As they moved down the tower to take what treasure they could, they were beset by sahuagin guards, including their shark-priests. Just as they were finishing off the sahuagin resistance, badly beaten themselves, a massive sahuagin baron swam into the tower, and an epic battle ensued. At the end, Rholgn lay dead, and Roran mortally wounded. Making good use of Thumper’s bag of holding, the party stuffed as much treasure into it as possible (along with Rholgn’s corpse), only to flee when the dragon, now known to them as Astagor, returned to its nest. The party barely escaped the cavern ahead of Astagor, and saw Lisson across the bay that the cave opened onto.

Entering Lisson, the party had Rholgn resurrected as Roran met with Queen Lysidia. She offered thanks for a job well done and promised to notify Roran if she had any work to be done. Now, the party ponders their next move as they rest in the magical city of Lisson.

Experience: 676 for kills. John and Marx, 451. +500 bonus experience to everyone for looting a dragon’s hoard and surviving.

Issues: None!

For consideration:Nothing! Downtime: Up to you. You can remain in Lisson as long as you’d like, and pursue whatever path you choose, or forge your own path in the world (e.g., “guard stew”).

Next session: Friday, March 20th, 7 PM at Dana and Eric’s.

Post-session, 2/7/09
The Speed to Stop a War

What happened: After reaching Drakeheim, the party was granted a special audience with King Kordun, at which he assured them that the problems posed by Baron Silversmith’s aggressive plans towards the South Kingdom would be handled. After leaving, however, the king’s seneschal, Edgar Carthson, helped the party plan a way to reach the South Kingdom quickly enough to warn them about the incoming attack. He promised that there was a disused mage tower nearby and that a mysterious magician known as “Albert” would help them use the teleportation circle there, but that association with “Albert” would very likely incur the king’s wrath. After deciding the reward outweighed the risk, the party fought a group of gnolls that had apparently taken up residence within the tower. After defeating the gnolls, Thumper attempted to track two that had run away, only to see a dark-skinned man with bright red hair at the tree line, flanked by undead with the corpses of the two gnolls at his feet. On seeing Thumper, the man winked and snapped his fingers, causing the undead to crumple to the ground, then turned and walked back into the forest. Meanwhile, Shera was attempting to decipher the strange and bloody ritual grounds based around the teleportation circle at the top of the tower.

Experience: 1375 in monster kills. This will put you at level 6. Marx, 690 exp for you.

Issues: None!

For consideration: Nothing!

Downtime: You have a brief time between bringing Edgar and “Albert” to the tower and the teleportation ritual. You will not be teleported until you are ready. If you have any questions regarding the ritual area, interrogation of the gnoll prisoners, or anything else, ask me!

Next session: We are discussing next weekend, 2/14 or 2/15. Discuss quickly!

Post-session, 1/24/09
Iron and Blood

What happened: After being asked to investigate orc attacks on villages and farms in the Ironhills, the party met with Cyrus Fleetfoot, Baron Silversmith’s reeve, who was leading a small investigative force searching for the orc raiders. The party was betrayed by Cyrus and locked in the crypt they had been led to believe was the orcs’ hideout. In the halls of the crypt, the party found a Helm of Battle in a secret room with a strange gravestone that read “The Result of a Heroic Effort.” They then met and subsequently did battle with a wererat who called himself Scrounger, his pet rattlesnake, and some chokers who were apparently in league with the wererat. Further exploration led them to meet an unnamed vampire, who showed them an exit from the crypt in exchange for Scrounger’s head. After clambering down the cliff, the party rode back to the keep to warn the Baron of his men’s treachery, only to find that the Baron was using the “orc raids” to conscript an army that he intends to lead against settlements in the South Kingdom, hoping to spark a war that will eventually reunite Pasun. He gives the party their payment and sends them on their way. On the road to Drakeheim to warn the king about Baron Silversmith’s plot, the party was intercepted by a messenger who handed Roran a letter bearing the Baroness’ seal, then turned and rode back.

Experience: 875 in monster kills + 500 completion = 1375 total

Issues: Please have your characters completely finished – stats, background, languages, etc – before we get together for the next session.

For consideration: The idea of skill specialties, where you may choose a specific aspect of a trained skill to get a +2 circumstance bonus (e.g., climbing for Athletics, monsters for Arcana, etc), is on the table. I’m amenable to it; putting it to a table vote!

Downtime: The journey to Drakeheim will be an uneventful week, though your characters will spend much of it on the move at a fairly rapid pace.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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